Which class is the absolute best for solo credit farming?
The Necromancer is widely considered the best solo farming class. Its summoned minions absorb all zombie target aggro, allowing you to deal safe damage from high ledges.
Tier List Hub › Class Tiers
Choosing the right class is the single most important decision in Survive Zombie Arena. This definitive class ranking breaks down the S-tier, A-tier, and situational options to help you unlock the meta builds.
In Survive Zombie Arena, class abilities dictate your role in a lobby. While weapons provide the damage output (see our detailed SZA Weapon Ranking), your class provides the survival mechanics, healing kits, and squad-wide buffs necessary to outlast wave 100. For a complete category index, head back to our main SZA Tier List Hub.
| Class Name | Tier | Combat Role | Unlock Cost | Tactical Evaluation |
|---|---|---|---|---|
| Necromancer | S | Solo Carry / Summoner | 1,500 Shards | Can summon a permanent wall of minions that draw zombie aggro and deal massive explosive splash damage upon death. |
| Medic | S | Team Anchor / Support | Free | The only class capable of placing Mending Towers to heal and repair defensive structures and blockades during high waves. |
| Bastion | A | Tank / Defense | 500 Shards | Features passive shield regeneration and massive health pools. Perfect for holding safe spots and taking minor projectile damage. |
| Tactician | A | Squad Buffer / DPS | 500 Shards | Provides passive damage increases to all nearby allies and accelerates skill cooldowns for faster wave clears. |
| Demolitionist | B | AOE Damage | Free | Strong splash damage but lacks defense or healing utility. Easily overwhelmed in late wave solo runs. |
| Assault | C | Basic DPS | Free | Standard starter class. Lacks unique utility and has no scaling options for high-difficulty waves. |
To understand why classes sit in their specific tiers, we must evaluate how their skills perform when the arena becomes flooded with armored giants and bosses.
Necromancer: The undisputed king of solo play. The Necromancer's ability to summon skeletons completely alters zombie pathfinding. Instead of rushing you, zombies target your minions. When these minions perish, they trigger a Death Nova explosion that deals massive radius damage. This loop is the foundation of high-wave survival, especially when paired with S-tier gear in the ultimate Solo Farming Loadout.
Medic: While the Necromancer excels in solo play, the Medic is mandatory for team success. The Medic’s Mending Tower regenerates the health of defenses and barriers. Without a Medic, base barricades will inevitably collapse under boss pressure.
Bastion: The best class for semi-AFK strategies. The Bastion features automatic shield regeneration, allowing you to absorb chip damage from spitting zombies without needing active healing spells. It is highly recommended for players farming safe ledges as detailed in our defensive SZA Loadout Combinations.
Tactician: The ultimate team multiplier. The Tactician boosts global damage for all teammates and accelerates ability cooldowns. In coordinated lobbies, a Tactician paired with a Medic creates an unbreakable defense loop.
Demolitionist: While fun for early waves due to explosive splash, the Demolitionist lacks defensive shields or structure healing. At wave 50+, the sheer speed of the zombie horde makes explosive reload times a liability.
Assault: The starter class. It offers minor weapon handling bonuses but lacks any form of utility or group buffer. Replace it as soon as you earn enough Shards.
For a deep-dive walkthrough covering class skills, upgrade paths, and live gameplay showcases, watch this comprehensive community guide:
The Necromancer is widely considered the best solo farming class. Its summoned minions absorb all zombie target aggro, allowing you to deal safe damage from high ledges.
Yes, the Medic is the only class that can heal defensive structures (like barricades and turrets) using their Mending Tower skill, making them mandatory for co-op wave 100+ pushes.
Yes, Bastion is relatively cheap (500 Shards) and provides automatic shield regeneration, which is incredibly forgiving for beginners learning how to AFK.