Why is Necromancer preferred over Bastion for solo farming?
Necromancer's summons physically redirect zombie pathfinding, taking all damage for you. Bastion is tanky but still draws direct aggro, making it harder to stay completely safe.
Tier List Hub › Loadout Tiers
Equipping S-tier weapons is only half the battle. This loadout tier list details the best weapon-and-class combinations to maximize farming speed and push infinite waves.
In Survive Zombie Arena, class skills and weapon parameters must work in synergy. For instance, holding S-tier heavy weapons (see our SZA Weapon Ranking) without active decoy summons or barricade healing from S-tier classes (as evaluated in SZA Class Ranking) will eventually lead to base breaches. By matching specialized weapons to roles, you secure high-wave stability. For a complete category index, head back to our main SZA Tier List Hub.
| Loadout Name | Class Synergy | Recommended Weapons | Combat Focus | Strategic Role & Notes |
|---|---|---|---|---|
| S-Tier Solo Farming Loadout | Necromancer | Cosmic Pistol (Slot 1), Quasar (Slot 2), Pulsar (Slot 3), World Ender (Slot 4) | Maximum Solo Credit Velocity & Aggro Decoy | The ultimate setup for solo Atlantis farming. Minions hold choke points while World Ender splash damage sweeps waves for high credit returns. |
| S-Tier Team High-Wave Build | Medic | Dual Pistols (Slot 1), MP5 (Slot 2), Pulsar (Slot 3), Arctic Striker (Slot 4) | Barricade Heal, Infinite Crowd Control & Slows | Mandatory build for pushing past Wave 100 in co-op. Mending Tower keeps barriers alive while Arctic Striker stuns runners. |
| A-Tier Defensive Anchor | Bastion | Dual Pistols (Slot 1), Quasar (Slot 2), Heavy Rifle (Slot 3), Arctic Striker (Slot 4) | Shield Regeneration & Semi-AFK Ledge Holding | Very forgiving build for beginners. Bastion shield regen protects you from accidental projectile chip damage on elevated ledges. |
For solo players looking to farm millions of credits, the **Necromancer Solo Farming Build** is the S-tier meta (read our SZA Class Ranking for deep skill breakdowns).
By standing in the safe elevated ledge on the Atlantis map, your main vulnerability is ranged spitters. However, by summoning minions, zombies focus all attack pathing on your skeletons. Pairing this decoy setup with the **World Ender’s** massive 80,000 splash damage (reviewed in our SZA Weapon Ranking) lets you clear spawning hordes instantly, resulting in the highest credit velocity in the game.
In squad lobbies, damage output is secondary to lane control and blockade health. The **Medic Support Loadout** serves as the S-tier team anchor.
Medics must equip the **Arctic Striker** in Slot 4 (our S-tier pick in the SZA Weapon Ranking). Instead of attempting to out-damage the exponential health scaling of SZA zombies, the Medic’s role is to freeze incoming swarms at chokepoints. This buys time for teammates carrying Pulsars and World Enders to clear the lanes, while the Medic’s Mending Tower continuously repairs the front barricades.
To see these S-tier loadouts and team strategies in action, watch this complete gameplay walkthrough and setup review:
Necromancer's summons physically redirect zombie pathfinding, taking all damage for you. Bastion is tanky but still draws direct aggro, making it harder to stay completely safe.
Yes, you can substitute Pulsar (Slot 3) with a fully-upgraded Heavy Rifle and Quasar (Slot 2) with a Combat Shotgun. They will carry you to Wave 40-50 safely.
A standard 4-player squad needs at least one dedicated Medic. Having two Medics ensures mending tower placement overlap, creating an unbreakable healing zone for barricades.